![]() Things you buy from vendors do carry over between chapters, so there's some sense of progress. You do this selection at the start of each chapter – picking a new avatar and falcon, so in the later chapters you get an appropriately strong bird. The stats include speed, acceleration, health regeneration, and more. You then pick your past, which comes with a bunch of exposition, but all it really means is you get a choice of two starting falcons with different stats. At the start, you get to pick your pilot avatar, which seems randomized and is purely cosmetic. The campaign is split into chapters, each following the perspective of a certain faction. The setup is sort of like the Sunless Sea/Skies franchise, which suffers from similar issues of a story that seems full of itself and yet offering no introductions, and there is little connection to gameplay. You don't even really learn how or why you’re a Falconeer or how these giant birds came about like many things in the game, you're just expected to accept and run with it. But again, it's all told as a cheap Game of Thrones imitation with some added sci-fi there seems to be a lot of lore, but there is no time to flesh it out or get the players interested. Each perspective follows roughly the same events that shake up this world, and as a player you get to experience each side's take on it. You don’t really learn much about the situation until late in the game, and by then you've stopped caring due to the repetitive gameplay.īut wait, actually, the overarching story is that of a strange woman telling you about some life philosophies, and you're some sort of vessel who gets to experience a series of events from multiple different perspectives. There are no cutscenes, just narrated exposition dumps for each faction and location. The narrative tries to weave a plot of deceit and mystery, but it feels entirely disconnected from the gameplay. You briefly learn of multiple houses (factions) that reside in this world, their troubles, and their relationships with others. Let's take the story – you're simply plopped into a mysterious world as a pilot of a huge falcon, the titular Falconeer. ![]() It feels like it was created by a team with ideas, but they forgot to actually tell the players what they are. The Falconeer is a strange game, but not in an intriguing sort of way.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |